![]() Now you load again map/save number 1, wait a few days and your trader will appear bringing the stuff you asked for. After a successfull exchange of goods the trade will leave this map and will be inactive again. Now you can start a new map/save (or load an existing one) using the culture and biome you want, just the same procedure we already know, with a simple detail that after a few days a trader will appear offering the goods and asking for payment you chose on the first save you created. The trader will leave the map and stay inactive at this status. You start your first mapsave, build up a village and once you’ve enough hearthlings and wealth, you can choose one as a trader, equipe him with trading goods and choose the items you want to recieve for them. ![]() So my suggestion is to immitate the trading among the islands, handling each mapsave as an island. In Stonehearth additional cultures and biomes are already in work or atleast planned, but except in an active multiplayer (several players working on 1 map in the same session), we will never have access to 100% of the gamecontent playing on one single map/save using one culture. So you start shipping exotic and basic goods among your colonies and create a working economy, whether the system succeds depends on the management of the player(s). ![]() But the resources are limited by the given biome also by the technological standard of your kingdom, to get access to new reources and other goods, you colonize new biomes and start building up new villages using the technology of other cultures. Remember Anno 1404? You start with a basic village on an island, build up your industry and the village grows, also the villagers needs do.
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